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Nov 25, 2025 8:00 PM

OverActive Q3 2025 Results: Revenue up 14%, Operating Expenses Down 3%; Rolls out ActiveVoices Language Localization Platform

Year-to-Date Revenue Up 24%, Operating Expenses Down 8%, ActiveVoices Launched

TORONTO, Nov. 25, 2025 /CNW/ - OverActive Media Corp. ("OverActive" or the "Company") (TSXV:OAM) (OTC:OAMCF) (WKN:A3CSPU) (FSE:0RB), a global digital media, esports and entertainment company for today's generation of fans, released its results for the three and nine-month period ended September 30, 2025.

Financial Results Summary for Q3 2025

$CAD (000's)

Three months ended September 30, 2025

Three months ended September30, 2024

Variance (%)

Nine months ended September 30, 2025

Ninemonthsended September 30, 2024

Variance(%)

Revenue

$7,845

$6,881

14 %

$21,209

$17,156

24 %

Gross Profit

$4,094

$4,953

-17 %

$10,774

$11,781

-9 %

Gross Margin

52 %

72 %

-20 %

51 %

69 %

-18 %

Operating Expenses

$5,535

$5,681

-3 %

$15,627

$17,041

-8 %

Comprehensive income (loss) for the period

($3,026)

($339)

-793 %

($6,515)

$1,612

n.m.

Adjusted EBITDAi

($1,314)

$3

n.m.

($4,598)

($3,039)

-51 %

Cash & Equivalents

$2,366

$8,861

-73 %

$2,366

$8,861

-73 %

(i) Adjusted EBITDA is a non-IFRS measure. Refer to "Non-IFRS Measures" at the end of this press release.

"Our third quarter results reinforce the resilience of our diversified model," said Adam Adamou, CEO and Co-Founder of OverActive Media. "Revenue grew 14 percent year-over-year, driven by continued momentum in events and agencies, while operating expenses declined three percent. Year to date, revenue is up 24 percent, and operating expenses are down eight percent. That reflects the deliberate work we have done to scale our commercial engine, integrate recent acquisitions, and run a tighter, more efficient operating platform. We are carrying that momentum into 2026."

"On the competitive and operating side, our teams continued to perform on the global stage," Mr. Adamou added. "We delivered a top finish in Call of Duty at the Esports World Cup, reached the LEC Summer Finals, executed major live events including Bell Esports Challenge at Fan Expo and Comic-Con Malaga, and expanded our agency and influencer activity across both North America and Europe.

"During the third quarter, we reassessed our esports portfolio to focus on titles that deliver the greatest impact for our fans, partners and shareholders. Following the termination of our VALORANT Champions Tour (VCT) EMEA agreement, we are concentrating resources on our core franchises, League of Legends in Europe, Call of Duty in North America and a targeted presence in Free Fire in Mexico, with all teams now unified globally under the KOI brand. All core titles are now either franchised or licensed properties that provide revenue share, participation in digital item revenue, live events, content and co-streaming opportunities at a reasonable cost. We expect that our exit from underperforming titles, including VCT EMEA, to be accretive to Adjusted EBITDA and operating cash flow in 2026 and beyond.

"In parallel, we launched ActiveVoices in the quarter, a key milestone in our shift toward subscription-based, recurring, software-driven revenue. ActiveVoices is gaining momentum with creators, agencies, and brands that want ...