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Nov 12, 2025 8:00 PM

D-BOX Reports Multiple Record Setting Quarter and $4.5 Million Net Profit in Second Quarter Fiscal 2026

Q2 Fiscal 2026 Highlights

Record royalties of $4.5 million

Record total revenues of $16.1 million

Record net profit of $4.5 million after a $0.4 million restructuring charge

Record adjusted EBITDA1 of $5.6 million

MONTREAL, Nov. 12, 2025 (GLOBE NEWSWIRE) -- D-BOX Technologies Inc. ("D-BOX" or the "Company") (TSX:DBO) today reported financial results for its second quarter ended September 30, 2025.

"In Q2 2026, D-BOX royalties continued to outpace market benchmarks," said Naveen Prasad, CEO of D-BOX. "Driven by the continued expansion of our footprint, we have set new quarterly highs in key financial indicators including royalties and net profit. Our ongoing screen expansion, driven by a growing network of exhibitor circuits, underscores the value we contribute through our immersive technology to the theatrical ecosystem. D-BOX is now being rolled out even deeper in complexes due to the demand for our haptic experiences long after opening weekend. We are pleased to see the positive response to our solution, which is the result of our dedicated and loyal customer base."

Q2 2026 Operating Results

Second quarter royalty revenues reached a second consecutive quarterly record at $4.5 million. This is an increase of 40% year over year and compares extremely favorably to the gross domestic box office which declined 11.1%1 in the same period. D-BOX encoded feature films continue to demonstrate consistent performance across a wide range of content, including Jurassic World: Rebirth, Superman, The Fantastic Four: First Steps and The Conjuring: Last Rites, regardless of box office traction among other formats. D-BOX continued to expand its market presence, achieving a 13.5% year-over-year increase in screen footprint worldwide, bringing total active screens to 1,084.

Theatrical system sales increased 62% year-over-year, to a record $6.4 million. These record results combined with a solid sales pipeline are indicative of the positive traction our brand is currently experiencing, particularly in the U.S., Australian and in Latin American markets. Simulation and training and sim racing customer groups combined were relatively flat, up 3% year-over-year, in the second quarter. Theatrical customers therefore drove the increase in total revenues to a record $16.1 million, up 33% year-over-year.

Net profit reached a record $4.5 million despite a $0.4 million restructuring charge related to the CFO transition announced on August 13, 2025. Adjusted EBITDA2 for the quarter totaled a record $5.6 million, representing a 35% Adjusted EBITDA margin², up 93% year-over-year and demonstrating continued focus on cost control and operational efficiency.

Given the inherent variability and seasonality of quarterly sales, we emphasize the importance of assessing the Company's performance on a trailing twelve-month basis.

Year-to-date Operating Results

Theatrical customers constituted 65% of total revenues for the first half ended September 30, 2025, compared to 49% in the prior year. The Company's theatrical system sales surged by 132%, while royalties experienced a notable 51% uptick. These combined factors contributed to a record-breaking first half of the year, with net profit reaching $6.5 million, despite a $1.2 million restructuring charge related to the transition of the CEO and CFO roles. Gross margin increased three percentage points, from 53% to 56%. This change can be attributed largely to market mix and the previously mentioned increase in high-margin royalty revenues. The company has successfully paid off all its interest-bearing debt, positioning it well to capitalize on future cash flows from operations.

 

Three month quarter ended

YTD quarter ended

Fiscal year

2026

2025

Var.($)

Var.(%)

2026

2025

Var.($)

Var. (%)

Revenues from

 

 

 

 

 

 

 

 

System sales

 

 

 

 

 

 

 

 

Theatrical

6,428

3,979

2,449

 

62

%

10,509

4,539

5,970

 

132

%

 

 

 

 

 

 

 

 

 

 

 

 

 

Simulation and training

1,781

2,147

(366

)

(17

)%

3,960

4,241

(281

)

(7)

%

Sim racing

2,612

2,120

492

 

23

%

4,913

4,710

203

 

4

%

Other

811

683

128

 

19

%

1,294

1,765

(471

)

(27)

%

Total system sales

11,632

8,929

2,703

 

30

%

20,676

15,255

5,421

 

36

%

Rights for use, rental and maintenance ("royalties")

4,476

3,188

1,288

 

40

%

8,470

5,624

2,846

 

51

%

Total Revenues

16,108

12,117

3,991

 

33

%

29,146

20,879